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Which stat should I use for determining damage dealt to enemies when attacking?

I am creating an automatic record function for my game. The game can be played in a party of 2 and/or a party of 3.
In a party of 2, each player can attack twice and each player is required to roll for their equipment when they attack. A player must roll for their equipment every single time, meaning a maximum of 4 attacks for a player.
In a party of 3, each player can attack 2 and each player should roll for their equipment when they attack. A player must roll for their equipment every single time, meaning a maximum of 8 attacks for a player.
I am having trouble choosing which attack stat should be used when calculating damage. The context of this will be: “How much of the damage from (attack stat) should be attributed to (attack stat) of the enemy?”
Does this require a separate calculation for each, or should I just change the formulas for the total damage?
An example is shown below (this doesn’t display correctly).

A:

The general rule is to use the higher amount. If it was weapon 1 hitting the monster and weapon 2 hitting the monster, you would use weapon 1. As you are having three players, the system will use the higher one.

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; CodeAnalysisRuleSet =

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