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Scott is a ZBrush beta tester, currently working at Weta Workshops and author of ZBrush Character. June 2010 – ZBrush 3.5r3: Game Developers Review. March 2005 – ZBrush 3.1r2: Game Developers Review. January 2004 – ZBrush 2.0: Game Developers Review. January 2004 – ZBrush 1.6: Game Developers Review. August 2001 – ZBrush 1.5: Game Developers Review. May 2001 – ZBrush: Game Developers Review. May 2001 – ZBrush: Game Developers Review. February 2001 – ZBrush: Game Developers Review at The Internet Game Awards. August 2000 – ZBrush: Game Developers Review. August 2000 – Review of ZBrush at the Game Developers Conference.
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Access variables from other functions
#include
#include
#include
#include
#include
#include
#include
char u;
void display(int);
void getu();
int main() {
display(u);
getu();
printf(“%d”,u);
}
void display(int x) {
printf(“%d”,x);
}
void getu() {
int* p;
printf(“%d”,*p);
}
I am accessing the same variable but its getting updated in the main function and I know its getting overwritten somewhere. How can I do this?
A:
Your is a common buffer overflow vulnerability. You should limit input to the buffer.
You should also pass by reference in the function. You don’t know when the function will be called. You might want to add arguments for the function that aren’t accessed inside the function.
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