Download ↔ DOWNLOAD
Download ↔ DOWNLOAD
Legie is an adventure game reimagined for the post-FPS world.
You are in the image of your hero and you will explore the following four cities:
Cape Town, South Africa
Hollywood, California
London, England
New York City
Each time you’ll discover a different set of quests and characters, and the locations where they take place.
LEGIE will feature
Ravishing visual motifs
The narrative driven adventure
Quests play a big part
And the famous “YOU” humour
A story about an excited mom as a hotel maid, an office worker on the run, a tyrannical boss, and an insomniac.
Working in the four main cities across four different time zones has been a real challenge, especially for a team of 20 people like us.
This was our first major adventure game project and it’s the perfect showcase for what we can do when we push our creativity to the limit.
The combination of these four cities with the idea of being in the image of your hero, the chance to improve your skills, and your legendary “YOU” humour, as well as being part of a live project, makes this game a true jewel for everyone who wants to play adventure games.
A Game About Being Yourself
Play LEGIE by
Locking the character in a room and solving the situation by talking to the other characters
or with a physical controller and real world challenges
Can you achieve your heroic destiny?
Play LEGIE in the following languages:
• English
• French
• German
• Polish
• Spanish
• Japanese
Games
Features
4 Adventures:
• South Africa
• Hollywood
• London
• NYC
• One main quest for each city
• 4 playable characters with separate storylines
• 4 spells:
– Mirror
– Wings
– Recall
– Morph
• 30+ characters:
– Party guests
– Waiters
– Housekeepers
– Security guards
• Loot
• Puzzles
• Team
One of you?
Shop
Legie is available on Steam, GOG and Humble.
It was made in 2 years from start to finish, and cost around $1m to develop and produce.
We are really excited to hear your feedback!
Games
Features
4 Adventures:
• South Africa
• Hollywood
• London
• NYC
• One main quest for each city
• 4 playable characters with separate storylines
• 4
Features Key:
Ground Zero with interesting and changing gameplay.
Etherlords
Game Tags:
Steam
Etherlords
Description:
this game is a move based team battle game where players control one of 8 champions,
with 7 different characters, in an arena against each other. Matchmaking algorithms are used, the matchmaker will find the best possible match for every player:
This includes team balancing.
Etherlords
Other tags:
Score indicator
Etherlords
Description:
Lines or marks that are displayed on the screen that are constantly increasing as the player wins
or decreasing as the player looses.
Etherlords
Other tags:
High Performance Rendering
Etherlords
Description:
Fullscreen render
Etherlords
Other tags:
Keyboard
Etherlords
Description:
In-App key bindings and extra keys to be able to use your own non-standard key setups
Etherlords
Other tags:
Screenshots
Etherlords
Description:
Hook your screenshot using the in-game “button” or “menu” and the game will automatically compress and upload the screenshot to your own server or facebook.
Etherlords
Other tags:
Loot
Etherlords
Description:
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This game is available for Windows and Mac. So basically, it should play on almost any platform. There’s no Linux version of this game because TheBlueFox is a Windows only developer, sorry about that!
Game Website:
DeviantArt:
Twitter:
Facebook:
How to do a scientific calculation of error and confidence interval with floating point
This is a followup to a previous question I have regarding floating point errors and how it applies to confidence intervals.
I’d like to know what is the procedure to calculate an error and the confidence intervals and also if and how it is done when there is a null hypothesis (ie, $\alpha=0$).
Currently I think if $u_i=X_i-\mu$, then the sample average $\overline{u}$ satisfies $\overline{u}=0$ and it is consistent with the null hypothesis in the sense that the probability of $|\overline{u}|\geq t\sqrt{\frac{s}{n}}$ approaches $\beta$ as the sample size $n$ increases.
So, what I’d like to know is what would the null hypothesis distribution be and what would the error distribution be? It seems the question is essentially the same as what is the error distribution when the true parameter is $\mu=0$?
A:
I’m a scientist so take this for what it’s worth…
Firstly, when doing a hypothesis test the null hypothesis is always that the parameter is equal to zero. If the null hypothesis is true the test statistic has a $\chi^2$ distribution.
Next, for a t test, if the t has the $\chi^2$ distribution then we don’t have a null hypothesis, rather the null hypothesis would be that the parameter is NOT equal to zero.
For the confidence interval, the null hypothesis is always that the parameter is equal to the estimate. So for a parameter $\mu$ we want a confidence interval that will cover all the $\mu$ values. From the t distribution it is easy to calculate this from $\mu$ and $\hat{\mu}$, so if the true $\mu$ is $0$ then the interval will cover the
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Requirements Please be sure to have completed “SAMURAI WARRIORS 5”, which can be purchased as DLC for individual purchase.
PlayStation 4 versionOnly content included in the Season Pass will be added to your account. However, all content included in the Season Pass may be downloaded separately and added to your account after purchase.
PlayStation 4 contentPlayStation Network access required for initial download of Season Pass content.Subscriptions to online services are required to access downloaded Season Pass content and play the Season Pass games. These services can be canceled at any time.
You can enjoy your purchased items right after purchase, by going to the “Sale” section of the PlayStation® Store.
Please note that you will not be able to play any content that is a part of the Season Pass after your PlayStation Store account has been canceled or your PlayStation Network account has been terminated for any reason.
Please also be aware that you will not be able to play the Season Pass games on the PS4 system (unless you own a PS4 Pro).
How to purchase This content can be purchased as a complete Season Pass, or as individual DLC. Please note that DLC purchased as a part of the Season Pass can be added to your account as individual DLC purchases.
● Season Pass Purchases Season Pass content will be delivered on or after the official launch date. A Season Pass purchase guarantees that you will receive the full game update and all DLC included with the Season Pass, even if the game update and/or DLC release is delayed. Season Pass content that is not released at the time of purchase will be added to your account when released as separate DLC purchases.
● Individual Content Purchases Individual content can be downloaded separately from the PlayStation Store. Please be aware that downloadable content may not be compatible with all systems.
[Season Pass Points]1 Point will be added to your account per Season Pass purchase.1 Point can be used to redeem any Season Pass content when it becomes available.
[Season Pass Points Exchange]For Season Pass points purchased on the PlayStation Store, please go to the “Sale” section of the PlayStation Store for more information.For Season Pass points purchased through in-game transactions, please refer to your receipt.
● Playable ContentsThe contents that are playable within the PlayStation Store will be playable within the Season Pass and as individual purchases.
● Cross-Play & Cross-SavePlayable content included in the Season Pass will be playable within
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The AC6000CW is a diesel electric switch engine operated by CSX Transportation. The locomotive in question is an AC6000CW sitting in regular service between Buffalo and Port Jervis. It has a completely integrated IO-535 integrated electronics suite. It originally was built as a cab forward version of the CSX SD30 engine. The AC6000CW has become the baseline for CSX route 2 with the SD40, SD60, SD70AC, SD70M and SD70AC-2. Its basic design properties are based on the Unicom RDC-15. Several improvements based on experience with the RDC and CPR RDC-10, have been made to make the locomotives run nearly as well as a locomotive of its size;and a prototype locomotive, known as the RDC-15-UP was built by the Union Pacific to evaluate that retrofit.
File requirements:
SRN = 103
Nearest to the actual part number of: RDC-15-UPc–CSX1300
The copyright information on this file should be the information provided by the manufacturer in the locomotive’s technical data sheet. If not, please use as close an approximation as possible.
Style Name
Engine:2-8-1
Locomotive
AC6000CW
Year built:1990
Name
Nearest to the actual part number of: RDC-15-UPc
Copyright
Copyright General Electric, 1983 and all subsequent years. cCreative Commons license protects modifications made in the file.
Copyright 1978–1991, Cleveland, Ohio, Republic of.Replacement parts drawings reproduced under license with RailDock Inc.
This file is under PDfree and public domain for non-commercial purposes.
PDfree.com for licensing this file to anyone on PD-free.org for
non-commercial purposes. Files published on this site must be
redistributed under PDfree.org NonCommercial and PDfreeText licenses.
RailDock Inc. knows that there are other vendors in the rail industry,
on the national level, that also want to share this and other
transportation related files. Given that, RailDock believes and
requires that all those other vendors (if any) seek to get reprints
of published files and file for the award of copyright clearances.
We support you copying file to a server for your own
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Need a platformer that will give you not only the feeling of actually playing and enjoying a game, but a lot of entertainment as well! That’s Angry Squirrel! This is the craziest platforming game with survival elements you’ve ever played.
In Angry Squirrel, the player, angry squirrel, is the one who needs to get the nuts and avoid traps on his way. He can jump, fly, and hang, and he’s got a face loaded with emotions. His approach to the traps is adrenaline-fueled and that’s how he makes a decision which nuts to get, which nuts to not get and how to get to the exit.
Features:
• 5 different levels – each with a different challenge and difficulty
• Prove your skills and get the highest score
• Upgrade your squirrel’s jump by combining his powers in combos
• 1 unique gameplay mode which lets you try all the levels in a row
• Enjoy over 20 hours of gameplay
Warning! This game contains some violence.
Screenshots
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Is it possible to detect when Windows Power Plans are being changed using powershell or.net?
I’ve got a WMI query that monitors the changing of an Active Power Plan, and I use this to start a power cycling process based on the Active Power Plan (or the last known good Active Power Plan). However, sometimes users’ll select different power plans in the interim, which leads to an improper power cycling. For this reason, I’m adding code to the power cycling process so that I can inform the user that they can go back to the last known good active power plan setting via a messagebox if they’re having trouble with the settings.
However, I’d like to put a check on this in case a setting is changed by the user as it otherwise looks like the cycle is being initiated by me (which may not be the case). Is there a way to catch the Active Power Plan being changed, or